------------------------------- Maethee (Eddie) Chongchitnant =============================== http://www.realtimerenderer.com ------------------------------- ------- Contact ------- +668-1616-4165 mae_tchg@hotmail.com --------------- Game Experience --------------- MLB 2K10, Visual Concepts/2KSports AI Engineer October 2009 – February 2010 • Worked on various ambient AI issues, such as dugout, bullpen, pre/post play, pre game, mound visit, etc • Worked on various AI/animation issues to make sure player moves in a realistic manner while they’re not in play • Help fix miscellaneous AI/Animation issues NBA 2K10, Visual Concepts/2KSports Software Engineer January 2009 – October 2009 • Ported the game from Xbox360 to the Nintendo Wii as the title is being developed • Implement Wii specific controls/gameplay and maintain all of the functionality of the Xbox360/PS3 version • Worked with the team to implement/resolve any Wii specific issues/needs throughout the development The Lord of the Rings: Conquest, Pandemic Studios HUD/Gameplay Programmer June 2007 – November 2008 • Implement/maintain systems for all in-game user-interface both 2D and 3D • Implement/maintain gameplay systems, for examples: control points, spawning, objective, scoring, achievements, etc • Work with network programmers on multi-player features such as: multi-player game modes, chatting, etc • Work with UI artists to put Flash art in the game through Scaleform GFx and achieve the required performance goal • Work with designers to debug/implement features so they can achieve the desired gameplay experience 6 Shooter Showdown: Most Wanted, Spidermonk Entertainment/The Guildhall Programming [The Guildhall Internship Program] July 2006 – September 2006 • Cell-phone game for java and BREW. The game is being published by Hudson • Worked on main game mechanics, new sprite system, “Shoot the Can” mini-game, and Java-BREW port Unannounced Title, Spidermonk Entertainment/The Guildhall Programming [The Guildhall Internship Program] July 2006 – September 2006 • In-house cross-platform, multi-threaded 3D engine for the PC and next-generation consoles. Created from scratch • Worked on math/collision, general engine architecture, shaders, font, sound, input, and utility classes • The engine was eventually used to create the Xbox Live Arcade game “Roogoo” The Fiona Project, The Guildhall Programmer / Game Designer, Team Size 15 October 2006 – March 2007 • A Half-Life 2 project featuring stylized black and white visual style and complex third-person camera • Selected by Guildhall’s faculty to be the game designer • Wrote game design document, implemented the graphic-user-interface, heads-up-display and shader framework • Console look-and-feel, designed specifically for PlayStation 2 controller, and Texas Instrument’s DLP projectors Great Winter, The Guildhall Programmer, Team Size 11 January 2006 – March 2006 • An Unreal Tournament 2004 project. Selected by Guildhall’s faculty to enter IGF 2007 mod competition • Created three new weapons, new pickups/power-ups system, particles effects, replication, and game balancing --------- Education --------- The Guildhall at SMU – 5232 Tennyson Parkway Plano, TX 75024 Certificate in Digital Game Development – Software Development July 2005 - March 2007 Queensland University of Technology – 2 George St. Brisbane, QLD 4000, Australia Bachelor of Information Technology – Software Engineering Major February 1999 - November 2002 ------ Skills ------ Platforms: Xbox 360, Playstation 3, Wii, PC, Java Languages: C/C++, HLSL/fx, Cg, GLSL, Assembly, UnrealScript, Lua, Java APIs/Engines: DirectX, OpenGL, Win32, Half-Life 2 Source, UnrealEngine 2, AGIA PhysX, Scaleform Applications: Microsoft Visual Studio, Adobe Photoshop, Adobe Illustrator, Macromedia Flash ----------------------- Work Experience ----------------------- Visual Concepts – 10 Hamilton Landing. Novato, CA 94949 Software Engineer January 2009 - February 2010 Pandemic Studios – 1100 Glendon Ave. 19th Floor Los Angeles, CA 90024 Associate Programmer June 2007 – November 2008 SpiderMonk Entertainment - 1452 Hughes Rd. Suit 150 Grapevine, TX 76051 Programmer Intern July 2006 – September 2006 IEQ Thailand – 3256-8 Ladphrao Road Klongchan Bangkapi Bangkok 10240, Thailand Part-Time Computer Tutor (C/C++, Photoshop, Illustrator and Flash) October 2003 – March 2004 DataGenerale Co Ltd. - Brisbane, Australia Part-Time Graphic Designer (Flash/Photoshop) March 2001 – August 2001