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MLB 2K10
October 2009 - February 2010
Publisher: Take Two
Developer: Visual Concepts
A realistic baseball simulation. MLB 2K10 is a big improvement over last year's MLB 2K9. More info on the game can be found from the official website. |
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Worked on various ambient AI issues, such as dugout, bullpen, pre/post play, pre game, mound visit, etc |
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Worked on various AI/animation issues to make sure player moves in a realistic manner while they’re not in play |
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Help fix miscellaneous AI/Animation issues |
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NBA 2K10
January 2009 - October 2009
Publisher: Take Two
Developer: Visual Concepts
The most realistic and best selling NBA game of 2009. More info on the game can be found from the official website. |
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Ported the game from Xbox360 to the Nintendo Wii as the title is being developed |
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Implement Wii specific controls/gameplay and maintain all of the functionality of the Xbox360/PS3 version |
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Worked with the team to implement/resolve any Wii specific issues/needs throughout the development |
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The Lord of the Rings: Conquest
June 2007 - November 2008
Publisher: Electronic Arts
Developer: Pandemic Studios
A Star Wars: Battlefront style game set in The Lord of the Rings universe. More info on the game can be found from the official website. |
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Implement/maintain systems for all in-game user-interface both 2D and 3D |
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Implement/maintain gameplay systems, for examples: control points, spawning, objective, scoring, achievements, etc |
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Work with network programmers on multi-player features such as: multi-player game modes, chatting, etc |
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Work with UI artists to put Flash art in the game through Scaleform GFx and achieve the required performance goal |
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Work with designers to debug/implement features so they can achieve the desired gameplay experience |
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6 Shooter Showdown: Most Wanted
July 2006 - September 2006
Publisher: Hudson
Developer: Spidermonk Entertainment
This is the 3rd installment to the popular series 6 Shooter Showdown. Unlike previous 6 Shooters, the main focus of Most Wanted is the shooting instead of card games. Most Wanted features a story driven shooting game and mini games including: Shoot the Can, Hang Man, and Solitaire. |
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Create a new sprite system to handle complex sprite animation used in the main shooting game. |
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Implement the main shooting game and Shoot the Can mini game. |
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Java to Brew port. |
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Unannounced Title
July 2006 - September 2006
Publisher: -
Developer: Spidermonk Entertainment
This game is being developped on both PC and Xbox 360 on a brand new, in-house, next-generation 3D engine. |
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Create an in-house, cross-platform, multi-threaded 3D engine for the PC and next-generation consoles. Created from scratch. |
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Worked on math/collision, general engine architecture, shaders, font, sound, input, and utility classes. |
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The engine was eventually used to create the Xbox Live Arcade game “Roogoo” |
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